TouchDesigner for Professional Interactive Design Careers (October 2025)

TouchDesigner for Professional Interactive Design Careers (October 2025)

Kyle Duffield


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    £1500.00

    (including tax)

    • Class 1: Foundations of Modular System Design

      • Learning outcomes
      • Example TouchDesigner Files
      • 01-Dataflow-Binding-Reference-Export
      • 02-Using-Base-COMP
      • 03-Using-Container-COMP
      • 04-COMP-Parameter-Binding
      • 05-Creating-Custom-Components
      • 06-Using-Toxs-For-Sharing-Modules
    • Class 2: Strategies for Scalability in Interactive Design

      • 01-Video-Mixer-Backend
      • 02-Blending-Between-Components
      • 03-Dynamic-Containers-Replicators
      • Example TouchDesigner Files
      • Assignment: Build a modular component for use in our Mixer
    • Class 3: Working with Real-Time Data Inputs (MIDI and Audio)

      • Download links for loopMIDI, OSC Pilot and CommsKit
      • Class 3: Working with Real-Time Data Inputs
      • Class 03 - Slides
      • Class 03 - Start Files
      • Class 03 - TD Files
      • 01. Build an audio analyzer
      • 02. Audio Analyzer Tool
      • 03. Virtual MIDI
      • 04. Connecting MIDI Interfaces
      • 05. MIDI in Map
      • 06. Connecting with OSC
    • Class 4: Working with Live A/V and Lighting Performance (DMX & Ableton)

      • Connecting external hardware (DMX controllers, Ableton Live)
      • Industry workflows for seamless hardware-software integration
      • Class 04 - Slides
      • Class 04 - START FILES
      • Class-04-TD-Files
      • Exercise: Build a system incorporating external hardware
      • 01-Simple-DMX
      • 02-Multiple-DMX-Fixtures
      • 03-TD-Ableton
    • Class 5: Build VJ Mixer with Presets

      • Overview of control panels for different use cases (e.g., show control, VJing, installations, generative systems, and cue management).
      • Hands-on exploration of existing tools like Scene Changer, TDMorph, and community-developed frameworks
      • Exercise: Build a basic control panel tailored to a specific purpose, incorporating external tools and frameworks as needed.
      • Discussion: Analysing lessons learned from using external tools and applying them to custom designs.
      • Download TD Morph
      • Class 05 - TD Files
      • 01 - Modifying our Mixer
      • 02 - Building our Renderer
      • 03 - Post Effects
      • 04 - Audio Analysis
      • 05 - TD Morph
      • 06 - Exploring Visuals
    • Class 6: Designing for Live Performance (Map a Stage)

      • Techniques for designing user-friendly and reliable UI for interactive systems.
      • Strategies for integrating and scaling components into a cohesive control panel (e.g., handling scene switching, cues, and playback).
      • Exercise: Finalize and document a professional-grade control panel tailored to an industry-specific application.
      • Deliverable: Prepare project deliverables (UI mockups, functional demos, and technical documentation) for potential clients or employers.
      • Class 06 - TD Files
      • 01 - Introduction
      • 02 - The Canvas
      • 03 - Control Panel Layout
      • 04 - Feedmapping
      • 05 - TD Morph
      • 06 - UV to Points
      • 07 - Perspective UV's
      • 08 - Timeline
      • 09 - Timer CHOP
    • Class 7: Creating Motion-Tracking and Input Systems (Media Pipe & CV)

      • Class 7 - TD Files
      • Download Media Pipe
      • Motion tracking, touch inputs, and other interactivity techniques
      • Case studies of successful interactive installations
      • Exercise: Create a motion-tracking prototype
      • 00 - Motion Detection
      • 01 - Simple Blob Tracking
      • 02 - Media Pipe Presence
      • 03 - Media Pipe Note
    • Class 8: Introductory Python (Build Application State Machine Loop)

      • Python scripting for automating tasks and creating custom tools
      • Using scripts to optimize workflow in professional settings
      • Exercise: Develop a Python script for a specific industry scenario
      • Class 08 - TD-Files
      • 00-Lesson-Overview
      • 01-Starting-Project
      • 02-Starting-Screen-to-Main-Program
      • 03-Player-Win-States
      • 04-Reset-Game
    • Class 9: Creating Immersive Rooms

      • Debugging and performance optimization in large systems
      • Techniques to ensure reliability in commercial projects
      • Exercise: Optimize an interactive project for performance
      • Class 09 - TD Files
    • Class 10: Final Presentations and Career Guidance

      • Final project presentations and career advice
      • Exercise: Showcase your work in a professional format
      • Presenting interactive projects for job applications or portfolios
      • Q&A on industry opportunities and career progression
      • Certification and next steps in your career